So, I joined in! Here are my two entries:
Kramer vs. Kramer - a heartbreaking rendering of the Academy Award winning film starring Dustin Hoffman. Playable Flash Version
PieRim - an epic quest to rescue a nation from making do with a cheese sandwich. Playable Flash Version
What the Hell?
Some explanatory context for those not familiar with the reference: Cassette 50 was a games compilation for 8-bit home computers published by a company called Cascade back in the 1980s . The compilation was heavily advertised in back pages of home computing magazines and offered fifty games for £9.95. Considering the average game cost £5-6 each at the time this was quite an offer. Eventually they juiced up the deal with a "free" calculator watch. Surely there was no way to lose?
Cascade's most evolved trap... I mean advertisement. Note the glowing praise quoted for Frogger. |
If you didn't buy it you knew of someone who had and the curious would borrow it. That's how I got it. The owner/primary victim, a school friend, tried to persuade me not to bother. Being too stupid to take his good advice I kept asking and he eventually agreed to lend it to me. The tape was handed over apologetically on a Friday lunchtime.
"No, really, they're all shit. Here, have Wheelie for the weekend too so you've got something decent," he said, trying to protect his game swapping credentials. It was a good move and I still lent him Scuba Dive the following week. Smart guy. I should have kept in touch.
I don't recall how many of the games I played. I doubt it was half of them. I just remember being amazed at how bad the games really were. They were all written in BASIC and mostly worse than the type-in listings in magazines. (For those too young to remember, tape duplication was too expensive back then to put a tape on the cover, so magazines would print game code for you to type in yourself. And we did. I'm not kidding.) I also remember, thanks to not having wasted my money, finding it quite funny.
Needless to say the Cascade Cassette 50 became a sort of touchstone for those who grew up playing videogames on those 8-bit computers, at least in the UK. Which brings us back to the jam/competition theme - write a game celebrating the awfulness of Cassette 50. There was also an optional sub-theme, which was to write a one-screen version of some bigger game. A bad one.
Why Write a Bad Game?
On its face it seems like a bit of a waste of time writing something intentionally bad and I made my first entry, Kramer vs Kramer, on a whim without thinking I'd get much out of it. It turned out to be great in a number of ways though:
- Having the freedom to create something terrible is liberating. I spent very little time worrying about decisions and the whole thing had a great creative flow.
- It didn't take very long. With the mentioned flow and the freedom to not polish KvsK took a couple of days (even with a fair chunk of non-game effort) and PieRim took less than 2 hours.
- I used both games as a testbed for a simple framework for prototyping and jams I'm putting together.
- It was a huge giggle. I mean I was literally laughing out loud while implementing things like the Billy tantrum code. I don't care if anyone else finds them funny. I found them hilarious.
- I got to join up with the bunch over at retroremakes. I've swung by there many times in the past but never signed up to the forum. It seems like a great little dev community.
So, all in all, it was a great success. If you've got a nostalgic twinge from the advert above or just fancy playing a bunch of terrible games then head over to retroremakes.com and check out the entries here.
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